glutin

A low-level library for OpenGL context creation

Latest version: 0.32.1 registry icon
Maintenance score
100
Safety score
100
Popularity score
100
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Version Suggest Low Medium High Critical
0.32.1 0 0 0 0 0
0.32.0 0 0 0 0 0
0.31.3 0 0 0 0 0
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Stability
Latest release:

0.32.1 - This version is safe to use because it has no known security vulnerabilities at this time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform

Licensing

Maintain your licence declarations and avoid unwanted licences to protect your IP the way you intended.

Apache-2.0   -   Apache License 2.0

Not a wildcard

Not proprietary

OSI Compliant



glutin - OpenGL, UTilities, and INput

A low-level library for OpenGL context creation.

Docs.rs

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Usage Examples

Warning: These are examples for master. You can find examples for the latest released version here.

The examples use gl_generator to generate OpenGL bindings.

Try it!

git clone https://github.com/rust-windowing/glutin
cd glutin
cargo run --example window

Usage

Glutin is an OpenGL context creation library, and doesn't directly provide OpenGL bindings for you.

For examples, please look here.

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

Glutin follows winit's MSRV policy.

Platform-specific notes

Android

Be sure to handle Android's lifecycle correctly when using a winit window by only creating a GL surface after winit raises Event::Resumed, and destroy it again upon receiving Event::Suspended. See this in action in the android.rs example.

To compile and run the Android example on your device, install cargo-apk and start the app using:

$ cargo apk r -p glutin_examples --example android